Home > DAModder, Mods > DAModder Beta 2.0 Released

DAModder Beta 2.0 Released

DAModder has been released into the wilds — the Korcari Wilds of course.

Closed beta testing has finished, and the core features of the application are pretty darned solid. As a result, DAModder has been officially released into the public. As with many software packages these days, DAModder is released in both a Stable and a Beta version. The beta version will see new features and changes first, and those features will slowly migrate to the stable version as they are tested. It is up to you to decide which version you want to use.

DownloadStableBeta

The official DAModder page here on Beyond Ferelden has been updated.

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Categories: DAModder, Mods
  1. Newyears1978
    December 10, 2009 at 2:19 am

    Love it, thanks!

  2. Daytripper
    December 10, 2009 at 5:44 pm

    thanks, this mod is great! perfect for those whose daupdater.exe program won’t work

  3. DjarumSuper
    December 11, 2009 at 5:49 am

    John, there is a huge change with the new 1.01 Toolset and 1.02 Patch. Is this going to affect DAModder?

    • John Vanderbeck
      December 11, 2009 at 10:31 am

      Haven’t looked at the new toolset yet.

  4. Matt
    December 11, 2009 at 11:48 am

    Love this mod. So much better than the standard. Bioware should hire you.

    How hard would it be to create new specialties that allow mages to learn weapon skills? I am talking about in game unlockable specialties not simple cheats. I know quests seem to be rather difficult at the moment, but you seem like the guy who might be able to answer this.

  5. December 13, 2009 at 12:29 pm

    Just a quick question here, I thought I read somewhere that DAModder supports a single package to both install files in the core/override directory and in the addins directory, yet I can’t seem to find anything about this anymore.

    Is it possible to do this with your mod? I’ve been editing rules_core and creatures_core and they only work in the core/override directory, but I also have other module specific files which are in the Addins/mymod directory.

  6. John Vanderbeck
    December 13, 2009 at 12:35 pm

    Jean :

    Just a quick question here, I thought I read somewhere that DAModder supports a single package to both install files in the core/override directory and in the addins directory, yet I can’t seem to find anything about this anymore.

    Is it possible to do this with your mod? I’ve been editing rules_core and creatures_core and they only work in the core/override directory, but I also have other module specific files which are in the Addins/mymod directory.

    Yes. What you need to do is package it from the toolset like normal, then after you’ve created the .DAZIP, open the .DAZIP up with like winZip or WinRar or something, and add the files you need in the proper location. so if they need to be in packages/core/override, then look in the .DAZIP file you will find a Contents/packages/core directory already there (usually). Just create a new subdirectory for override, and add your files. That’s all you need to do.

    In the future once DAModder’s packaging tools are done, it will be able to handle doing that for you, but fr now you have to do it by hand because the toolset won’t do it.

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